Archive for the 'Games' Category
EA Ships Games for the Mac
Saturday, August 18th, 2007Yes, you’re reading this right. EA has announced the availability of four of it’s games, being released through Cider. Read all about it here.
Run the original Unreal natively in OSX
Thursday, August 9th, 2007FYI, this is version 1.1 of the document, as of 18 August 2007, additional revisions may be needed.
Changelog:
9 August 2007-Initial guide
18 August-Fixed app file, added fix if necessary
Kudos to macintologist here
Yes, you’re hearing correctly, here is a guide to getting the original Unreal running in OSX. What you need:
-Unreal CD, PC or Mac already installed on a hard drive (the files on the CD as pointed out by Adam in his guide for getting Unreal 2004 from Windows to Mac, are in fact compressed, and must be already installed)
-Patch your Unreal install to the latest version (226 final for Windows; 224 beta 1, then beta 7 for Macintosh)
-Something to copy your Unreal directory to (i.e. CD, DVD, Flashdrive, etc.)
Cider: An editorial
Monday, August 6th, 2007Cider, while old news, is still the subject of much debate. Cider: good or bad? I will reveal my opinions on the matter here, now. This is Cider: An editorial.
Cider, a product by Transgaming, who also produces Cedega, was announced over a year ago. While seemingly good for the Mac gaming community, including announcements that EA will release some of it’s top tier games to Mac OS X using Cider, with versions of X3, Heroes of Light and Magic, and Myst Online: Uru Live released already using Cider.
In my opinion, I think Cider can be a good addition to the more mainstream way (read: Aspyr, MacSoft, etc) of porting Windows games to Mac OS X, but it can also be a potentially bad addition. While we are receiving some games that were not previously considered for release to the Macintosh platform, is it really worth it? Could this method of simply wrapping the Windows version of the game become perhaps mainstream if the licensing was more inexpensive? I think so, and if it happens, this could possibly see native versions of games, previously ported by Aspyr, MacSoft, and other outlets, just go away. The result-less native games. While it technically is running natively under Mac OS X, it is just a wrapper using technology from WINE, it was not coded for Mac OS X specifically, and with a Cider game, if you open the contents of the .app file, you will find .exe’s from the Windows version.
I do not want to see Aspyr’s, MacSoft’s, and other companies’ actual ports go away, especially to be replaced with, a system, that is in my opinion, a lazy “port”, but then again, this could be the future perhaps of Mac gaming, sad as I am to admit this, and not supporting it could give developers all the more reason to drop the Macintosh platform completely, once again.
Cider, be it the savior for Macintosh gaming, or the downfall of Mac gaming, you form your opinion…
Quake 4:mac updated to version 1.4.2
Friday, August 3rd, 2007Yep, Aspyr released version 1.4.2 of Quake 4. You may download it here: http://www.versiontracker.com/dyn/moreinfo/macosx/3662
Run Riven on your Intel Macintosh?
Thursday, August 2nd, 2007Wait, first off, this is my first post, and let me quickly introduce myself. My name is Joseph Berte, and I entered the Mac scene in 2004, with a Beige PowerMac G3, I now have a PowerMac G3 Blue and White and an Intel Mac mini duo.
Anyway, the news: Riven X is a project (open source) that seeks to create a Mac OS X universal binary of 1997’s Riven. While this is old news, I did talk to the creator of the project, and he said that there *may* be a new updated version to run on the Intel GMA 950 within the next few months.
If you’re interested: http://www.devklog.net/rivenx/
I will, of course update you all when a new version is released.
Farewell all,
Joseph